- Canvas has a very simple and easy-to-understand syntax.
- Canvas is an element in HTML that has numerous methods to draw lines, circles, images, etc.
- Canvas images can be saved in .png or .jpg format.
- It is recommended to use canvas graphics for gaming applications.
- Canvas utilizes bitmap image format and is referred as pixel-based technology.
- It is highly dependent on the resolutions therefore not recommended for large screens such as Google Maps.
- Canvas can be modified through script only and it has no support for the event handlers.
- Canvas provides better performance with smaller surfaces or a large number of objects.
The below-given code will provide a profound understanding of the Canvas. It will describe how to draw a circle on canvas:
SVG was developed to create vector graphics and it is an XML-based vector image format for interactivity.
- Unlike canvas, SVG is resolution-independent and scalable, so it is recommended to use on large screens user interfaces such as Google Maps.
- SVG graphics are more flexible as their size can be expanded
- SVG can be modified from the script as well as from CSS
- SVG provides support for event handlers.
- SVG provides high performance with large surfaces or a small number of objects.
- SVG is not suitable for gaming applications.
The below-given snippet demonstrates how to create a circle in SVG:
SVG tag specifies the width and height as 300px, and within <svg> tag we utilize a <circle> tag. x (horizontal) and y (vertical) coordinates of the circle are set as 100px and the radius of the circle is 50px.
Above code snippet generates the following output:
The blue-colored SVG circle with a red stroke verifies that the SVG graphics are implemented.
SVG and Canvas both are used to create graphics, images, and shapes but both adopt different approaches. SVG is based on scalable vector technology so it provides high-quality pictures while Canvas is pixel-based technology therefore if someone zooms the picture there is a possibility that it affects the picture’s quality.